VOXEL

Setup Guide

  1. Put Voxel into ReplicatedStorage

  1. Create a local script and place it in

    StarterPlayerScripts

  1. Paste this template:

local replicatedStorage = game:GetService("ReplicatedStorage")

local voxelModule = require(replicatedStorage.Voxel)

segmentTable = {

{length = 20, opacity = 0.992, distance = 2, color = Color3.new(1,1,1)},

{length = 10, opacity = 0.992, distance = 3, color = Color3.new(1,1,1)},

{length = 20, opacity = 0.992, distance = 6, color = Color3.new(1,1,1)},

{length = 10, opacity = 0.994, distance = 8, color = Color3.new(1,1,1)},

}

voxelModule.Initiate(segmentTable, 0.2, 0, true, 0.5)

{length = 10, opacity = 0.992, distance = 3, color = Color3.new(1,1,1)},

This represents how many times the Billboard

duplicated, its opacity, its distance, and its

color.

voxelModule.Initiate(segmentTable, 0.2, 0, true, 0.5)

This gives the segment table, the billboard

LightInfluence, and the billboard Brightness.

True is to toggle particles, 0.5 is the particle

transparency.

voxelModule.Toggle(false, both)

False is if element is visible, "both" can be

"both", "particle", or "billboard" (element

being toggled)